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Found 3496 podcasts
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Vander Caballero Just Wanted to Tell His Story
Posted: Apr. 5, 2013Patrick had a chance to speak with Papo & Yo designer Vander Caballero last September. They discuss the inspirations behind Papo & Yo, the huge emotional response it generated, and what it's like to say goodbye.Playlist
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Giant Bomb Gaming Minute 04/04/2013 - BioShock Infinte
Posted: Apr. 4, 2013Jeff Gerstmann weighs in on Irrational's latest release, BioShock Infinite.Playlist
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Giant Bombcast 04/02/2013
Posted: Apr. 2, 2013 | with Jeff, Ryan Davis, Brad and Patrick KlepekAfter back-to-back PAX East and GDC, it's a decidedly low-key week on the Bombcast. We fight off the malaise with spoiler-free BioShock Infinite talk, Ouya impressions, Metal Gear Solid V thoughts, and more!Playlist
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The Most Affable Man in Video Games Is Now an Academic
Posted: Apr. 1, 2013Richard Lemarchand was a lead designer at Naughty Dog, where he worked on the Uncharted series and other games. Now, he's a visiting associate professor of the interactive media division at the University of Southern California's school of cinematic arts.Playlist
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Scoops vs. Hot Scoops
Posted: Mar. 29, 2013The battle for whose voice is more rattled on Friday morning rages on. The Fullbright Company designer Steve Gaynor talks about showing Gone Home, a game best suited for a quiet place, at a stupidly loud venue like GDC.Playlist
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Robin Arnott's Transition From Terrifying Players to Chilling You the 'Eff Out
Posted: Mar. 28, 2013SoundSelf, which is currently raising money on Kickstarter, is all about going WHAAAAAAAAAAAA into a microphone. Sort of. Literally. Kind of. Look, just listen.Playlist
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XCOM: Enemy Unknown's Jake Solomon Really Loves Ultima V
Posted: Mar. 28, 2013Firaxis is bringing XCOM: Enemy Unknown to iOS, and it works better than you might expect. Lead designer Jake Solomon ruminates on the porting process, and watching his daughter play touch-based games.Playlist
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Giant Bomb Gaming Minute 03/28/2013 - PAX East & GDC
Posted: Mar. 28, 2013Jeff Gerstmann tells you about PAX East and GDC (but conveniently leaves out the bit about the GDC pie-flushing contest).Playlist
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The Developer of Papers, Please Tells Us His Thoughts, Please
Posted: Mar. 27, 2013Lucas Pope spends his time traveling, and it got him thinking about the life of the men and women who work at immigration checkpoints. Pope reflects on his design process, and how players react to his empathetic games.Playlist
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The Frantic, Mile-a-Minute Mind Behind The Stanley Parable
Posted: Mar. 27, 2013The Stanley Parable is a phenomenally interesting and thoughful mod for Half-Life 2. Now, creator Davey Wreden is remaking it. Why? How? Maybe Steve "I'll just butt into this interview, Patrick" Gaynor can help us figure it out.Playlist
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Trying to Unify Indie Game Developers in Japan Isn't Easy
Posted: Mar. 27, 2013La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about theirPlaylist
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Giant Bombcast 03-26-2013
Posted: Mar. 26, 2013 | with Jeff, Ryan Davis and Patrick KlepekRyan, Jeff, and Patrick return from PAX East 2013 exhausted, excited, and looking forward to the shenanigans promised by GDC 2013. Now! Who wants pie?Playlist
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This Guy Wrote a Whole Book on Spec Ops: The Line
Posted: Mar. 26, 2013Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spec Ops: The Line."Playlist
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Hey, Brad Muir, Let's Talk About Monster Hunter
Posted: Mar. 26, 2013Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.Playlist
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8-4 Explains How It's Making Translations Better at GDC
Posted: Mar. 25, 2013John, Mark, and Hiroko aren't just at GDC to hang out and drink beer (though that happens). They're also helping Japanese game designers explain their vision. Here's how.Playlist
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